#I'm new and unsure
1 messages · Page 1 of 1 (latest)
Execution integer switch
Configure it and add 0 as the value
Put that in your chain, when it changes the number, execute jnto that chip, if it’s not 0, the “Failed” port will fire, use that port to loop it back into the countdown, if it is 0, the “0” port you’ve created will fire, ending the loop
Sorry for the trouble I managed to create fairly basic one on my own
My little brain dose not compute plus I would need something to put out and exec to start a piston when it hits 0
I don’t know who taught you to align circuits like that, but don’t do that ever again
Disgusting
Why I thought myself
Oh your new mb, if you go to your tool settings you’ll see circuit snapping
Circuits should always be aligned 2D not 3D
All the complex ones are but I needed the timer section to be 3D in order to not make it a massive mess
This is way much more simple
Though all of these can work
This is the most simple way you can make it
Just replace the add 1 with -1 and set the int variable to -10
I have bad handwriting
:T
That’s what I was trying to do but didn’t know about the greater than chip
Wait no
Replace greater than to greater than or equal
There’s a Greater Than, Greater Than or Equal to, Less Than, and Less Than or equal to
Alright thank you
Anything you want to execute after you put where I put the arrow
That’s perfect
I used an interaction volume because you can lock them so once the countdown is started, it won't let anyone press it again :)
Please use google drawing for those 💀
Dude I’m sorry my handwriting is so fucking bad
I can’t get on the game and do circuits so I had to resort to drawings
I got timed out earlier for sending a link, so I'll try again:
Oh, I used a delay in my example but I am guessing the Delta Time changes once every second? Is there a disadvantage to using a delay then because what I built seemed to count down properly, just asking to try and learn more :)
The bool variable isn’t necessary
Oh, I used the bool variable to lock the interaction volume so it can't be pressed again once the countdown starts
(Interaction Volume set locked)
Thank you :) this is why I like helping people because then people can let me know about stuff that I have missed :)
Np 😊
This is the circuit with the improvements Anchor mentioned :)