#Anyway to Optimize this?

1 messages · Page 1 of 1 (latest)

unreal granite
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Anytime I run a 30Hz event receiver into the For Each circuit, it uses too much net

unreal granite
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Idk how to do that

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That’s what I tried but it just ran for them

tacit holly
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If you don't know how to mess around with events until you figure it out, look up a video, or wait for someone else to explain that. I go sleep now, goodnight.

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OH WAIT NET! NOT CPU!

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I forget what the circuit is called

tacit holly
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Something like "local player object authority" it has a bool, connect the bool to an if.