#interaction volume on a player

1 messages · Page 1 of 1 (latest)

floral meadow
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how do i put a interaction volume on a player and when they walk are do any kind of movement it will follow the player

worn pine
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Player interaction chips, i think theyre called that

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@floral meadow

floral meadow
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i searched it up it isn't that

worn pine
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Were u in a beta room?

floral meadow
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no

worn pine
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?

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Ok then might be that

floral meadow
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ima about to try it in a beta

worn pine
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I think its in beta

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Did it work?

worn pine
karmic tartan
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Here’s what you gotta do

Spawn an equal to or greater than chip, connect the trigger volume’s thing that counts how many players are inside of it to the top part, and set the bottom part to 1 (you can also set it to equals so that it only works if one player is in it, because it gets fucky if more than one player is in it) make something that constantly sends a signal (I suggest connecting the top signal that occurs when a player enters the trigger volume to two delays that repeat on eachother) connect the book value on the equal to or greater than chip to an if chip and connect the repeating output to the top. Connect the if chips output to the “get player position” chip or any other type of chip that finds a player’s position, such as a get hand position chip or her head position chip or get body position chip (these probably aren’t their exact names). You then need to connect the thing that says “list” on the trigger volume chip to a “get closest player from list” chip (again idk if this is what it’s named just look around for it) and make a get position chip. Connect the get position chip to the very top of the trigger volumes output to get the position of the trigger volume. Connect the get position chip to the position input of the “get closest player” chip. Finally connect the player that it gets picked from the “closest player from list” to the “get player position” and you have an output with a vector that shows the player position

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@floral meadow this is the entire thing, if it’s confusing I can get in recroom later today and make it for you

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I’m assuming you need an output of where the player is right?

floral meadow
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i appreciate your assistance

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thx

karmic tartan
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If you got questions I’m here

floral meadow
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ill @ you if i have any further questions I'm just gonna see if this works and if i have any troubles ill @ you

manic dock
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It’s literally one chip! you wrote a whole essay

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That’s how you confused people

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Tell them the chip order and explain if you really want to in a few sentences

karmic tartan
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Fuck wait

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I just realized what he needs

karmic tartan
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That’s why I got confused

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@floral meadow

manic dock
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Do you read?

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Like i said a few days ago I don’t think you should be helping here until another few weeks ngl, you yourself still have a lot of learning to do

floral meadow
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no i just want the interaction volume to follow the player

manic dock
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That chip puts a interaction on a player

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@floral meadow

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You can literally clip on a player

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it’s the same exact thing as when you get downed in the RR originals

floral meadow
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can you show me the chip because this guy said their is a chip to

manic dock
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Look at the only image on the post

floral meadow
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bruh

manic dock
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Input a players name and it allows you to click on the player

floral meadow
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i never saw that i feel kinda stupid for that

manic dock
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I don’t know exactly we’re it outputs but let me find that out

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@worn pine When you click on a player we’re does it output?

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Is there an event?

floral meadow
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not to confuse you little but i wanted the interaction volume to follow the player kinda like on the player if you know what i mean

manic dock
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Why?

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The do the same thing?

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Can you explain why?

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That’s gonna make your game a little laggy constantly teleporting a interaction volume

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Not laggy if it’s only one but multiple

floral meadow
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basically let me use murder v3 as an example they have it so if you are the murderer you can kill the player with an interaction volume i believe

floral meadow
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ok im gonna see if it works ok

manic dock
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Place a Player Definition Board & configure it to Active

Edit the Player Definition Board & also place a Event Receiver configured to Local Player Completed Interaction

Wire all the outputs into a If Player is local

Run whatever you want after that through the Is Local output
@floral meadow

karmic tartan
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Fucking stupid

native marsh
# karmic tartan

Dawg the chip they are talking about literally does that 💀💀

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Why you so mad

manic dock
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That’s not what he wants 😭

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Your literally teleporting a whole entire trigger volume on the player and getting the count to see if enough players are in it 😭

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Even though your system is bad and probably doesn’t work ever heard of a interaction volume?

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@karmic tartan

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Your actually ed bro

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don’t ever call me “fucking stupid” when your literally wrong on 90% of the help 💀

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And did you now just make a post to saying you didn’t know what vectors are?

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Buddy didn’t go to 6th grade he doesn’t know what x y z are 😹

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Decaying Lunchbox 💀

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I don’t think u should eat the food in ur lunchbox is making u kinda slow…

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yikes 😬

karmic tartan
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After rereading the post I realized my mistake

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Maybe if you knew how to fucking read you wouldn’t have started beef with air you illiterate fuck

karmic tartan
karmic tartan
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As*

manic dock
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You read

karmic tartan
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You’re*

manic dock
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bro didn’t say “how do i make a trigger volume that gets players in it”

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Ur dumb

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Like i said like 3 times

karmic tartan
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Yes I said I realized my fuckin mistake read the fuckin post

karmic tartan
manic dock
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u cant read, you don’t know basic cv2, and you make your system over complicated

stiff magnet
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Right let us calm down now 😅

manic dock
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like you sent a whole 2 paragraphs just on how to interaction with a player 💀

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And it was

karmic tartan
stiff magnet
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What's needed to be done? Maybe I can help!