#interaction volume on a player
1 messages · Page 1 of 1 (latest)
i searched it up it isn't that
Were u in a beta room?
no
ima about to try it in a beta
Here’s what you gotta do
Spawn an equal to or greater than chip, connect the trigger volume’s thing that counts how many players are inside of it to the top part, and set the bottom part to 1 (you can also set it to equals so that it only works if one player is in it, because it gets fucky if more than one player is in it) make something that constantly sends a signal (I suggest connecting the top signal that occurs when a player enters the trigger volume to two delays that repeat on eachother) connect the book value on the equal to or greater than chip to an if chip and connect the repeating output to the top. Connect the if chips output to the “get player position” chip or any other type of chip that finds a player’s position, such as a get hand position chip or her head position chip or get body position chip (these probably aren’t their exact names). You then need to connect the thing that says “list” on the trigger volume chip to a “get closest player from list” chip (again idk if this is what it’s named just look around for it) and make a get position chip. Connect the get position chip to the very top of the trigger volumes output to get the position of the trigger volume. Connect the get position chip to the position input of the “get closest player” chip. Finally connect the player that it gets picked from the “closest player from list” to the “get player position” and you have an output with a vector that shows the player position
@floral meadow this is the entire thing, if it’s confusing I can get in recroom later today and make it for you
I’m assuming you need an output of where the player is right?
If you got questions I’m here
ill @ you if i have any further questions I'm just gonna see if this works and if i have any troubles ill @ you
This is too much bro 😭
It’s literally one chip! you wrote a whole essay
That’s how you confused people
Tell them the chip order and explain if you really want to in a few sentences
He wants an interaction volume to follow the player, not the output of where the player is if there’s in the trigger volume
That’s why I got confused
@floral meadow
Bro 🤦♂️
No!
⬆️
Do you read?
Like i said a few days ago I don’t think you should be helping here until another few weeks ngl, you yourself still have a lot of learning to do
no i just want the interaction volume to follow the player
That chip puts a interaction on a player
@floral meadow
You can literally clip on a player
it’s the same exact thing as when you get downed in the RR originals
can you show me the chip because this guy said their is a chip to
Look at the only image on the post
bruh
Input a players name and it allows you to click on the player
i never saw that i feel kinda stupid for that
I don’t know exactly we’re it outputs but let me find that out
@worn pine When you click on a player we’re does it output?
Is there an event?
not to confuse you little but i wanted the interaction volume to follow the player kinda like on the player if you know what i mean
Why?
The do the same thing?
Can you explain why?
That’s gonna make your game a little laggy constantly teleporting a interaction volume
Not laggy if it’s only one but multiple
basically let me use murder v3 as an example they have it so if you are the murderer you can kill the player with an interaction volume i believe
They use the chip I showed you
ok im gonna see if it works ok
Place a
Player Definition Board& configure it to Active
Edit the
Player Definition Board& also place aEvent Receiverconfigured toLocal Player Completed Interaction
Wire all the outputs into a
If Player is local
Run whatever you want after that through the
Is Localoutput
@floral meadow
Dawg the chip they are talking about literally does that 💀💀
Why you so mad
That’s not what he wants 😭
Your literally teleporting a whole entire trigger volume on the player and getting the count to see if enough players are in it 😭
Even though your system is bad and probably doesn’t work ever heard of a interaction volume?
@karmic tartan
Your actually ed bro
don’t ever call me “fucking stupid” when your literally wrong on 90% of the help 💀
And did you now just make a post to saying you didn’t know what vectors are?
Buddy didn’t go to 6th grade he doesn’t know what x y z are 😹
Decaying Lunchbox 💀
I don’t think u should eat the food in ur lunchbox is making u kinda slow…
yikes 😬
I made the player position an output whenever they’re inside of the trigger volume
After rereading the post I realized my mistake
Maybe if you knew how to fucking read you wouldn’t have started beef with air you illiterate fuck
Also fuck ass insult you had nothing better?
Me read?
Your dumb ass shit
As*
You read
You’re*
bro didn’t say “how do i make a trigger volume that gets players in it”
Ur dumb
Like i said like 3 times
come back in like a month u not ready for #1020094893458198578
Yes I said I realized my fuckin mistake read the fuckin post
^
u cant read, you don’t know basic cv2, and you make your system over complicated
Right let us calm down now 😅
like you sent a whole 2 paragraphs just on how to interaction with a player 💀
And it was
I made an output based on player position
What's needed to be done? Maybe I can help!