#How to make it to where a person gains XP for Kills Towards the Progression System

1 messages · Page 1 of 1 (latest)

proven sparrow
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I'm relatively new towards Cv2, so the help would be greatly appreciated. Anyways, me and my buddies are planning on making a PvP map with the Progression System integrated into it. Per kill would grant you 50 XP towards your level but I can't quite figure out how to do so. (The weapons are all Rec Room Objects, none used from the Projectile Launcher)

proven sparrow
proven sparrow
covert coral
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I’ll actually make a reference post for it soon maybe

proven sparrow
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heres what i got so far

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i had deleted the game chip because it kept making another hud

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i just realized i disconnected the health chip from the set game hud element value

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i just reconnected it

covert coral
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mk good

proven sparrow
# covert coral mk good

how would i add xp into the person who eliminated the otherperson for the progression level from this?

proven sparrow
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even then i just tested out my game

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the health doesnt go down when i shoot somebody or when somebody shoots me

covert coral
proven sparrow
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its setting the player to none, is that the problem? I tried setting the bool to true and it also didnt work. i checked the player definition board and it is activated

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whats the latest version of the health system?

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@covert coral

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mb if you dont like to be pinged, im attempting to get this map ready and out either tonight or early tomorrow

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i also put "get local player" to try and see if that would fix it but i tried it before and neither things worked

covert coral
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Edit the Player definition board and see if everything is wired

proven sparrow
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i just swapped it to vector3 create and i will see if it will respawn me back

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it didnt work, it shows that the respawn chip activates but it doesnt actually respawn me

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it stops there too

proven sparrow
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ok ok

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i fixed it

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all i need to do now is the ability to give xp to player who kills another player

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do you know how to do that? @covert coral

covert coral
# proven sparrow all i need to do now is the ability to give xp to player who kills another playe...

Add another player port to your damage event named “firing player”

edit the player definition board and wire “firing player” to “firing player”

exit the player definition board

Make another custom event called “kill reward” or something and add a player port

place a event sender with the “kill reward” event and choose player for the target option

wire “firing player” to the “kill reward” event and place the event after the circuits that tell you when your dead it’s probably gonna be a greater than and IF, just don’t place it after the delay
chip

place a event receiver configured to “kill reward” and place your xp variable and whatever else you wanna give to the player

small tip because this system is old

delete the player port form your damage event and go into the player definition board and change the damage event senders target to player and wire hit player to the target

delete any if player is locals that are outside the player definition EXCEPT THE ONE AFTER THE PLAYER JOINED EVENT!!!!!
@proven sparrow

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It’s a lot but there’s extra stuff i said at the bottom that will make your system better

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i didn’t do all the fancy highlights and stuff because I knew i was gonna right a lot

proven sparrow
proven sparrow
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how would i do that?

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also need to register when someone gets a kill, it displays on the leaderboard

proven sparrow
covert coral