I'm relatively new towards Cv2, so the help would be greatly appreciated. Anyways, me and my buddies are planning on making a PvP map with the Progression System integrated into it. Per kill would grant you 50 XP towards your level but I can't quite figure out how to do so. (The weapons are all Rec Room Objects, none used from the Projectile Launcher)
#How to make it to where a person gains XP for Kills Towards the Progression System
1 messages · Page 1 of 1 (latest)
Show me you Cv2 health system
would i need to use a cv2 health system? the health system is set within the pvp rules chip
yup
how would i make that?
Youtube
I’ll actually make a reference post for it soon maybe
heres what i got so far
i had deleted the game chip because it kept making another hud
i just realized i disconnected the health chip from the set game hud element value
i just reconnected it
mk good
how would i add xp into the person who eliminated the otherperson for the progression level from this?
even then i just tested out my game
the health doesnt go down when i shoot somebody or when somebody shoots me
Try these small fixes lmk if they work
- This health system is really outdated but check if that’s firing or not, if not set the bool to true
- Configure the Player Definition Board and make sure you toggled on Activate
its setting the player to none, is that the problem? I tried setting the bool to true and it also didnt work. i checked the player definition board and it is activated
whats the latest version of the health system?
@covert coral
mb if you dont like to be pinged, im attempting to get this map ready and out either tonight or early tomorrow
i also put "get local player" to try and see if that would fix it but i tried it before and neither things worked
Edit the Player definition board and see if everything is wired
okay it works now but whenever someone dies it doesnt put the health back to 100 and it doesnt respawn the player back to the given location
i just swapped it to vector3 create and i will see if it will respawn me back
it didnt work, it shows that the respawn chip activates but it doesnt actually respawn me
it stops there too
ok ok
i fixed it
all i need to do now is the ability to give xp to player who kills another player
do you know how to do that? @covert coral
Add another player port to your damage event named “firing player”
edit the player definition board and wire “firing player” to “firing player”
exit the player definition board
Make another custom event called “kill reward” or something and add a player port
place a event sender with the “kill reward” event and choose player for the target option
wire “firing player” to the “kill reward” event and place the event after the circuits that tell you when your dead it’s probably gonna be a greater than and IF, just don’t place it after the delay
chip
place a event receiver configured to “kill reward” and place your xp variable and whatever else you wanna give to the player
small tip because this system is old
delete the player port form your damage event and go into the player definition board and change the damage event senders target to player and wire hit player to the target
delete any if player is locals that are outside the player definition EXCEPT THE ONE AFTER THE PLAYER JOINED EVENT!!!!!
@proven sparrow
It’s a lot but there’s extra stuff i said at the bottom that will make your system better
i didn’t do all the fancy highlights and stuff because I knew i was gonna right a lot
sweet! thanks, ill test it out tomorrow
ok it worked. thanks, all i need now is how to deholster someone when they have a weapon in either waist holsters and back holster
how would i do that?
also need to register when someone gets a kill, it displays on the leaderboard
Unequip from slots
what about displaying the kills and time played on leaderboard?
There’s only two leaderboard chips