#Interaction volume w/ Piston
1 messages · Page 1 of 1 (latest)
Don’t use a piston, use an animator component, looks smoother and feels better
here's a simple way to do it with an interaction volume
the animator is kinda annoying though
Elaborate
if you put it to pingpong it will go back and forth right away, so you'd have to make it use forwards and set it's playback speed based on if it's opening or closing
though ig in the end it's less chips
if u remove most of the animator board
but ig same for piston

Frame0: (closed)
Frame1: move to open state
Frame2: reach open state and do nothing and make it stay in the open state for however long you want
Ping pong it, it now will open, wait for however long you’ve made frame2, and then close
then all you’d need to do is check the animators current frame, and set its speed based on if it’s open or closed, if it is open, set the speed to -1, it will reverse, if it is closed, set it to 1, it’ll now do what it should normally do
also it snaps if you spam it
animator is currently animating > if = true, do nothing
yeah but then you can't change direction midway
Dude it’s an animator 😭
You define exactly what it does!
It does everything and more
Oh wait I see, yes you CAN do that
yeah but this is a lot more effort for someone who hasn't done many chips yet, for visibly the same result
sure animation is slightly smoother
If currently animating, check its original starting frame, and do the same method as I said
but just using a piston is probably fine for their application
Circuits are difficult for beginners no matter what, if you normalise using a less efficient way, they’ll keep coming back and asking why is this not doing what I wanted or why it broke, rather then teaching them how to actually optimise something
yeah but them coming back after making it in a way they understand will make it easier to learn the more optimized solution.
it's like starting to learn math and making them use pythagoras before teaching them how to do 1 + 1
(can't really compare that to using an animation and piston, but you get the gist)
no, toddlers must be made to learn quantum physics 
this is dumb, TLDR: something about pistons and animators