what im trying to making is a system where the guns in the map will output collision data, and if they match a certain tag among around 30 tags, id want it to exec depending on which tag.. it works after i shoot all projectiles at any object. But im having around 10 guns or so with 4 players, and id want it to work initially, without of having a player fire all the projectile launchers.
n that comes to my original question on how i would fix event receiver projectile hit rr object - collision data being in error state initially