#how to fix projectile hit rr object collision data being in error state initially

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worn scaffold
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what im trying to making is a system where the guns in the map will output collision data, and if they match a certain tag among around 30 tags, id want it to exec depending on which tag.. it works after i shoot all projectiles at any object. But im having around 10 guns or so with 4 players, and id want it to work initially, without of having a player fire all the projectile launchers.

n that comes to my original question on how i would fix event receiver projectile hit rr object - collision data being in error state initially

ebon flax
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Create an event called something like Combat ProjectileHitObject

When a projectile hits an object, send the event Combat ProjectileHitObject to local containing the object and/or the collision data

When the event Combat ProjectileHitObject is received, you can then check if the object has any of these tags

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The best part about these events is that you can add all sorts of other data, like Weapon Type as a string or an int