#role chip
1 messages · Page 1 of 1 (latest)
Without CV2 you just put an invisible collision down and add the role chip name into the only collide setting
With CV2 idk, I’d have to go look
@lyric eagle so if I'm using cv2 can I not use cv2 on the collision
Isn’t there a CV2 collision?
Idk I never looked
I looked at your code and see that your rank system uses a saved value by integer
Yea
I believe if you connect up the rank chip to the integer switch you have and have it check if a player has the ranks you want, it will unlock the Invisible Collision V2 and since it’s not a synced value it shouldn’t sync the opening and closing
@lyric eagle which one do I connect again to make sure it has the role I want it to have
Well with your rank system that works with a saved number, you would connect your current code for checking for a player with a certain rank up to an invisible collision V2
And it shouldn’t sync do to the fact each players int value is local. Check for a sync value in the Collision V2 settings and disable it if there is one
Instead of having a bunch of values like that, make one of those values the Default and remove the other ones to make your Circuits Cleaner
@flat spoke but still how will that help me make the collision into a role chip for certain players