#role chip

1 messages · Page 1 of 1 (latest)

sullen moth
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How do I make it were only a certain role can pass?

lyric eagle
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Without CV2 you just put an invisible collision down and add the role chip name into the only collide setting

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With CV2 idk, I’d have to go look

sullen moth
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@lyric eagle so if I'm using cv2 can I not use cv2 on the collision

lyric eagle
sullen moth
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Idk I never looked

lyric eagle
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I looked at your code and see that your rank system uses a saved value by integer

sullen moth
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Yea

lyric eagle
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I believe if you connect up the rank chip to the integer switch you have and have it check if a player has the ranks you want, it will unlock the Invisible Collision V2 and since it’s not a synced value it shouldn’t sync the opening and closing

sullen moth
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@lyric eagle which one do I connect again to make sure it has the role I want it to have

lyric eagle
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Well with your rank system that works with a saved number, you would connect your current code for checking for a player with a certain rank up to an invisible collision V2

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And it shouldn’t sync do to the fact each players int value is local. Check for a sync value in the Collision V2 settings and disable it if there is one

flat spoke
# sullen moth Idk I never looked

Instead of having a bunch of values like that, make one of those values the Default and remove the other ones to make your Circuits Cleaner

sullen moth
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@flat spoke but still how will that help me make the collision into a role chip for certain players