Hey! I’m working on a game (finally, I know), and I can’t seem to figure out how to properly do spawn points as they print out a “No spawn points!” Error whenever I respawn during a game. I also need help with detecting whether a player is hit or is out, plus a time detector for how long a player has been alive. Any assistance is needed, and I need immediate help! (I will promote you to moderator in my game if you want to help)
#“No Spawn Point found”, Hits and Outs Stat detectors, Time stat
1 messages · Page 1 of 1 (latest)
have you ensured that the spawn points are set to be used during the game? there is a cv1 chip that fires whenever someone is hit so you can use that in combination with player stat chips and what not
my recommendation? ditch cv1 and make your own game rules logic using cv2
I’m using both CV1 and CV2
But I’ll keep that in mind
Also how would you do the game rules logic via cv2
player definition board and projectile hit player, explosion hit player, melee hit player events piped out to world scope where you then handle everything
hp is literally just int numbers so you can use a variable to denote health
I see