#weapon skin system?
1 messages · Page 1 of 1 (latest)
didn’t want to type it all out and I doubt anything will come from this but if you have expertise with cv2 and the goofy ahh tools rr gives us to do stuff please give it a listen and I hope someone has an idea thx a lot
Do you have rec room studio???
Ok I got you
It’s 12 am for me rn and I don’t have my sis laptop rn so
But you either need to make the sword models in like blender or something like that or get sword models from sketchfab or the unity asset store
To Change the color of the sword I use a animation I think you can do the same with mesh
If you want to know how to change the color of the sword and possibly the shape we can hop on a call in the rrs discord
Like this?
yea but I was gonna have completely different models made with makerpen. like changing from a normal sword to a gold sword to a hotdog to a stick
not just textures/colors
Ah, you could have all the models in the same prefab, and just set the scale to 0 for all except the one you wanna equip the studio function would be setup the same but instead of using MeshRenderer.SetMaterial you would use Transform.SetLocalScale
is that possible to do with maker pen objects or only rrs stuff
You would have to use fbx exporter on the makerpen shapes then reimport to studio
would that make them look weird because theyre technically not maker pen objects anymore so like weird lighting and stuff
Maybe maybe not. Sometimes it comes out fine, other times you have to tinker with it a bit
this is gonna be using actual code inside of rrs or only circuits?
Better to disable the objects instead setting their scale to 0