#weapon skin system?

1 messages · Page 1 of 1 (latest)

tropic stone
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i’ll explain it in the audio message below because I don’t wanna type it all

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didn’t want to type it all out and I doubt anything will come from this but if you have expertise with cv2 and the goofy ahh tools rr gives us to do stuff please give it a listen and I hope someone has an idea thx a lot

strong holly
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Do you have rec room studio???

tropic stone
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yea but i’m not experienced with it

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barely know how to do anything

strong holly
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Ok I got you

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It’s 12 am for me rn and I don’t have my sis laptop rn so

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But you either need to make the sword models in like blender or something like that or get sword models from sketchfab or the unity asset store

tropic stone
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bruh

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uhhhh

strong holly
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To Change the color of the sword I use a animation I think you can do the same with mesh

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If you want to know how to change the color of the sword and possibly the shape we can hop on a call in the rrs discord

waxen walrus
tropic stone
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yea but I was gonna have completely different models made with makerpen. like changing from a normal sword to a gold sword to a hotdog to a stick

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not just textures/colors

waxen walrus
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Ah, you could have all the models in the same prefab, and just set the scale to 0 for all except the one you wanna equip the studio function would be setup the same but instead of using MeshRenderer.SetMaterial you would use Transform.SetLocalScale

tropic stone
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is that possible to do with maker pen objects or only rrs stuff

waxen walrus
tropic stone
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would that make them look weird because theyre technically not maker pen objects anymore so like weird lighting and stuff

waxen walrus
tropic stone
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this is gonna be using actual code inside of rrs or only circuits?

frozen herald