#How to assign roles to a team.
1 messages · Page 1 of 1 (latest)
How do i make those ðŸ˜
synced player lists
bro...
to make synced, u just use events, & apply custom networking
by custom networking, i mean:
on player leaving, have room authority check if any teams contain invalid player, if they do, remove (all or first) invalid player, & send everyone else the list (also not sure if it errors if u remove invalid player(s) when there is no invalid player, so if it dosent, u can remove checking for invalid player)
or u could just use the roles as teams from the start with no connections to prebuilt rec combat stuff
Okay what i'm asking is how do i give team 1 a specific role
so if i want my red team to fly
how do i give them the ability to
teams like the in game stuff right?
yes
dont people choose their team & stuff?
i mean like, when they choose a team, dont make it apart of the built in stuff, just give them a role already
so then u can send a event for if they contain the role "team 1", add role "fly" etc
they prebuilt stuff is cv1 offspring 
it bad
no, u have to define it yourself
I can't though its already defined bro
hm?
Okay\
Lemme lay it all out
I'm using the paint ball team mode circuit chip
okay?
cv1?
gotta use cv2 