#Astar Circuit

1 messages · Page 1 of 1 (latest)

lofty kiln
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Pathfinding

loud thistle
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i can promise you that algorithm is either:

  • Not A*
  • Not Correct
  • Takes hours to find a path
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In order to do any form of pathfinding, you not only need to specify to the algorithm what the nodes are, but also what nodes are connected to each other

Checking if nodes are connected to each other takes a long time, and thus is usually baked beforehand

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If you are doing it EVERY time, that algorithm is going to take insanely long

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Keep in mind, my super optimized, super faster Disjktra's algorithm, from what I've seen is the fastest algorithm in RR, and it takes 2 seconds to calculate a vector field of 540 nodes (with a heat of 25%)

keen herald
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Bro just casually leaked his friends pathfinding circuit 💀

keen herald
loud thistle
loud thistle
keen herald
loud thistle
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Thats possible after compiler thats the best part

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It may just cause a massive lag spike

keen herald
loud thistle
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so true

keen herald
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Because my oculus does that a lot 😁👍🏼

keen herald
# loud thistle so true

Does compiler make cpu completely gone though? Like what if I loop an execution back to itself and I execute it

loud thistle
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CPU is no longer capped by recroom, circuits will run 600x faster (meaning 600x more CPU than what we have now)

keen herald
loud thistle
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You’d probably crash idk

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im not a dev

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Try running a program like that in C# and see how it goes