#trigger zone stops working randomly

1 messages · Page 1 of 1 (latest)

tight kelp
vivid mauve
#

video??

tight kelp
shy imp
# tight kelp it sometimes works once or twice then stops compliantly

didnt see the vid, but its pretty well known to not work as reliably.

If your specifically looking for something cubular, use overlap box. Otherwise overlap sphere.

I also heard collision volume or sumn in beta which is mostly for weapons might be better, but its bean/capsule shaped

tight kelp
zealous canyon
#

Can read any of that. The lighting is reflecting off of it so it ain’t visible

vivid mauve
tight kelp
worthy locust
#

“Stops compliantly”

I see no issue.

shy imp
# tight kelp

like others said, cant read

Just give tags to the drink things & use get all with tag for a get closest, & if distance of player & closest drink thingy us less than the desired detection radius, then do something. I would set a bool variable to the less than (or equal to) at 30 or 60hz & so long as the drinks are well spaced it, it should be fine

zealous canyon
#

Just replace the trigger volume for a new one