#rope physics

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weak sluice
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I want to make a rope that is always connected to one point, but can be grabbed by the player and moved around while still being connect to the first point.

Halp

hollow moth
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The simple option is to have two spheres: an anchor sphere and a child sphere

The anchor sphere will do a sphere cast to how ever long you want the two points to be to eachother

The child sphere will be physical and below the rope. Whenever it travels out of the sphere cast’s change a add velocity will pull it back in the direction of the ball (The Child sphere’s position subtracted by the Anchor sphere’s position, or the other way around in not sure)

This will give you a stretchy rope esq thingy

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You could even find the average of the two positions of the rope and place a climbable cylinder there

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But doing it this way will make the rope very bouncy

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But for now

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There is no other way

bitter canopy
hollow moth
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Interesting

weak sluice