#whenever a player uses a consumable how can I know which player did.
1 messages · Page 1 of 1 (latest)
The consumable used event is already local. Only the player that used it fires the event.
Oh then I don’t really need to do anything else
So then I should use a player left event for disabling the consumable?
I want it so that the player leaves it deactivates
Consumables don't stay active on rejoin, also never use those events for deactivating circuits when the local player leaves.
Both Player Leaving and Player Left don't work for the leaving player.
They do
they dont unless youve made such circuits
Let me check if by accident I didn’t enable fly for everyone