There's three buttons and three variables, a one, a two, or three. There are no duplicate numbers, there is one of each (only one 1, one 2, one 3). The numbers are assigned to the buttons randomly and a player needs to figure out in which order the buttons need to be pressed, the button containing the variable 1 first, the second containing 2 and the third 3. When they are pressed in the right order, it will send an execution, lets say to open a door. But the order in which the variables are assigned to each button is randomized. How could I make this?
#Random Sequence
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Darn
How about how do I make something give a 1 a 2 or a 3 to three different player's scores?
You simply compare: input1 == stored1 && input2 == stored2 && input3 == stored3. If all match, Wooo! You got it! Else, Sorry! Not right! Try again!
Reset the input variables after an incorrect guess sequence.
You can also store "which order is currently being pressed" to know which inputN should be changed.
Likely an Event Definition, and sender/receiver.