#Surrounding Trigger Volume

1 messages · Page 1 of 1 (latest)

lilac hawk
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why would you need this?

bleak geyser
lilac hawk
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I feel like there's a better way to do it then that

bleak geyser
gentle apex
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get closest

bleak geyser
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That's not what I need

gentle apex
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and u can make it trigger when the distance output is a certain number

bleak geyser
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Oh

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Ig that would work then

lilac hawk
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make a list with get all players and make it everyone but the player that it's supposed to be "orbiting" and put that list into a get closest then check if the distance of the closest player is less then a number then you could just use a if for the exec and it would be way cheaper then moving several trigger volumes to where that player is at

bleak geyser
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How would I make a list and exclude that one player?

gentle apex
bleak geyser
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I forgot what its called

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Sorry

gentle apex
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you dont need it

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u can just use a get local player chip instead

bleak geyser
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Alr

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Also

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For the event receiver

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Do I use a

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Event definition

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For it

gentle apex
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no

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just the event reciever and configure it to the "bool variable" changed one

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or whatever your bool variables name is

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also id suggest making the B input on the less or equal a little less cus 5 is kind of alot

bleak geyser
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Okay

bleak geyser
bleak geyser
# gentle apex sure, what is it

I want to make it so when you walk closer to this thing you become slower and slower until you suddenly cannot move anymore

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Like a black hole

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But it doesn't pull you

gentle apex
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dont know how to do that but i somehow made like ice sliding