#Surrounding Trigger Volume
1 messages · Page 1 of 1 (latest)
Just so whenever you get near a player it would trigger
I feel like there's a better way to do it then that
I'm open to hear any
get closest
That's not what I need
and u can make it trigger when the distance output is a certain number
make a list with get all players and make it everyone but the player that it's supposed to be "orbiting" and put that list into a get closest then check if the distance of the closest player is less then a number then you could just use a if for the exec and it would be way cheaper then moving several trigger volumes to where that player is at
How would I make a list and exclude that one player?
Whats that "the player you want to follow" chip
I forgot what its called
Sorry
no
just the event reciever and configure it to the "bool variable" changed one
or whatever your bool variables name is
also id suggest making the B input on the less or equal a little less cus 5 is kind of alot
Okay
I don't wanna ask for a lot but can you just help me with another thing since we are alr here
sure, what is it
I want to make it so when you walk closer to this thing you become slower and slower until you suddenly cannot move anymore
Like a black hole
But it doesn't pull you
dont know how to do that but i somehow made like ice sliding