#possible reason for lag?

1 messages · Page 1 of 1 (latest)

novel halo
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So someone told me the reason for the constant freezing is when we have an event receiver and a delay chip. I tested the theory and created something in a published map I have that was running really smoothly for me. I made a leadership board configured with player time in room. As soon as it was set I was having screen freezing every 5 seconds or so. This was the players advice lol. But I have two other built maps with tons of work on it. Is there any way around this?

light sable
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The last thing you should look at for lag is circuits

novel halo
light sable
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And if your room is made with studio, you should REALLY look at your objects, give em some LODs and optimize their colliders

light sable
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My A* algorithm lags when I make it do alot of calculations (Like hundreds in the same tick)

novel halo
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Hmm. I’m not sure tbh… I kinda just need someone to come in and diagnose the room a bit. My hangout map has quite a bit going on. Some major ones are:

xP rank progression (not the new rec room one)

Working dodgeball game but idk if that even matters if no one is using it

Other than that it’s mostly trigger volumes for sound, 2 random clicking area counters. Art boards. Rainbow name, a radio with music that only plays for hosts/owner.

light sable
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the lag is not going to be caused by circuits that simple then

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its going to be caused by the map itself

marble rampart
novel halo
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😩

marble rampart
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This was on Quest2 however, so it may not apply

light sable
marble rampart
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Maybe try it out

novel halo
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This is an example of what I deal with

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Every few seconds the screen just freezes

marble rampart
novel halo
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But yea it’s doing that same thing in my PvP one

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Tons of cv2 there

marble rampart
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While Cryptic is typing a paragraph, here's Anakin

light sable
# novel halo Every few seconds the screen just freezes

Well, 2 things:

  • Does these lag spikes occur ONLY when circuits are shown? if so thats not a problem (consider turning off circuit visibility and rejoining the room)
  • Removing unnessary object boards, its a waste of chips (rec room thing) and its a waste of memory (computer thing), do this by configuring the object, scrolling to object board and then confirming the deletion of the object board
novel halo
marble rampart
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Delete the object board by configuring the seat, and clicking Remove Object Board

light sable
novel halo
light sable
# novel halo Hmm. I have a lot of those actually

And each of them (from what I saw in the video) has its default object board, this means each object is going to take up 3 chips (Circuitboard, In, Out), plus a bunch of other chips that are inside the circuitboard (seat get seated player, seat set seated player, seat unseat player, seat set lock players in, seat set lock players out)

novel halo
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So it still lags after rejoining with circuits off

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But I also rejoin with circuits back on? I have to always change that setting. Is there a way to turn it off all the time?

novel halo
light sable
light sable
# novel halo Is it literally something that says object board?

Configure the object using the Configure tool
Scroll down in the configure menu until you see the button labelled Delete Object Board
Delete the object board

"Object Board" is the name of the "container", the actual circuitboard name is going to be named after the component by default (like "Seat" or "Text" or "Point Light")

novel halo
novel halo
novel halo
light sable
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RecRoom is client sided, so your data doesnt need to be uploaded to any servers

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Your device is probably just worse then theirs

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telling since you're on mobile

novel halo
copper ether
# novel halo So someone told me the reason for the constant freezing is when we have an event...

Recroom is ass bro. Half the games broken, plus they keep adding new stuff that keeps breaking the game. I play on PCVR and I have my PC full on freezing for a solid 10m just to even get on, not to mention the lag as well.

  1. Most players on PCVR, loading time causes the game to be slower

  2. Quest standalone overall causes lots of lag becuase it's standalone

  3. Playstation, recroom causes everything to be slower overall

Overall its not your device thats the problem its Recroom. The games broken on most devices. Theres your answer

novel halo
copper ether
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There's no waiting lmfao

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It's broken

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Every time they fix something they break something else

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There's always going to be issues with recroom

midnight mist
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@novel halo Replace the delay chips with your own custom delay

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I experienced this in my room and it helped a lot

novel halo
midnight mist
novel halo
midnight mist
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You make a delay chip

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Without using delay

latent zinc
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And use a 30hz on the variable too

uncut geyser
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It's a new bug

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It causes lag spikes bc rr is buggy

novel halo
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Yea… used a very simple circuit for time players are in room in an empty map… suddenly started to freeze

uncut geyser
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I went to a event yesterday and same thing was happening

light sable
# uncut geyser

maybe because with longer delays, "Cancel" needs to clear a bunch of memory (clearing the queue of the delay chip)

If we assume there are 30 ticks in a second, you would need to cancel ~300 things from the queue

novel halo
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Both of my rooms have a massive amount of circuits. I’m not versed in cv2 to go in and make changes… 😑

novel halo
uncut geyser
novel halo
midnight mist
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Try changing the delays and then wait

uncut geyser
uncut geyser
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Eh not really worth it it will probs be fixed in an update or 2 lmaoo

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People can just deal with lag I mean TMNT is the laggiest RRO

midnight mist
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😐

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Also you’re wrong its rec royale

white nimbus
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mine is 30%

midnight mist
white nimbus
light sable
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having a high mobile crash rate is not a problem

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they crash all the time

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the rec center probably has a 30% crash rate

uncut geyser
white nimbus
light sable
white nimbus
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yeah not bad for a room with 4k circuits

midnight mist
glossy briar