#Roles dont save

1 messages · Page 1 of 1 (latest)

halcyon jackal
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they never had that functionality out of the box. you have to create this functionality manually with string cloud variable

light lagoon
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Roles are not persistent, you need to create a system that would remember if a user should have that role on joining, the easiest way is by just using a Bool variable set to cloud

bronze mist
light lagoon
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You don’t store the player, you store a state, true or false

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On join, if true, give role

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Else, don’t give role

bronze mist
light lagoon
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All you have to do is make the player have their variable data set to true

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It’s locally saved, so everyone has their own state

bronze mist
light lagoon
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the easiest way I can think of is using a button

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Just place it, and wire it into the variable with its data set to True