#help me code water please and thank you!!

1 messages · Page 1 of 1 (latest)

hollow briar
#

Yeye

#

I need help coding water physics

proud beacon
#

I dont even think this is possible unless you use recroom studio

hollow briar
#

It's possible

#

I've seen it be done

proud beacon
#

Are you POSITIVELY sure it was done standalone and didnt require anything advanced like studio?

hollow briar
#

Yes

#

Alot of things are possible that don't require studio

proud beacon
#

Because sometimes people can make it look standalone but then have custom circuits done within studio

plush skiff
proud beacon
#

Ohhh that water physics
Yeah thats possible

#

I thought you meant literal water physics like gravity and stuff

hollow briar
#

Bro😐

#

Ig I should've been more specific I meant swim physics

forest maple
#

well an elephant in the room is gathering the delta seconds for smooth interpolation. SetPosition works on the player but I havent tried to add physics impulses to the player. I imagine it would work correctly. My first rudimentary test would be to use a trigger volume to apply more Y force to the players up vector than gravity does and turn it off when the player exits.

#

if you are swimming towards the player camera forward vector you may have to account for gravity forces depending on how high up the player is aiming?

hollow briar
#

Thank you so much

#

I will work on that

forest maple
#

my understanding is that you can use [30hz Tick] -> [0s Delay] in a circuit board to get a [60hz Tick], which will always yield smoother movement updates

#

just connect both Run and After Delay to the same exec out.

hollow briar
#

I took a picture of this so I can work on it later

#

I already created the water effect that makes the camera have a deep fog

#

For water

formal sluice
#

seems like it updates twice in a frame

#

but not twice in every other frame