#Why isn't my math mathing?

1 messages · Page 1 of 1 (latest)

viral light
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How come these 2 don't give the same results? (C# one is correct)

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Why isn't my math mathing?

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also yes the code on the second image is stupid because of the float -> double -> float thing

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What is the cause of my problem here?

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apparently the 2020 rec room devs decided to use degrees instead of radiants

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so there's that

shrewd blade
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So yeah, multiply by 180 not pi

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wish we had Mathf.toRad and Mathf.toDeg in Cv2

viral light
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but why did the devs decide to use degrees long before they even introduced quaternions?

shrewd blade
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easier to use

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The last thing that use radians was Angular Velocity Add and Angular Velocity Set when they were in beta

dry moat
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You should end up with 0.141593 if my math is matching

viral light
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your math isn’t mathing