#Why isn't my math mathing?
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Why isn't my math mathing?
also yes the code on the second image is stupid because of the float -> double -> float thing
What is the cause of my problem here?
apparently the 2020 rec room devs decided to use degrees instead of radiants
so there's that
C# probably handles trig in radians not degrees
So yeah, multiply by 180 not pi
wish we had Mathf.toRad and Mathf.toDeg in Cv2
yes and that's good
but why did the devs decide to use degrees long before they even introduced quaternions?
easier to use
The last thing that use radians was Angular Velocity Add and Angular Velocity Set when they were in beta
You should end up with 0.141593 if my math is matching
what
your math isn’t mathing