In the TMNT crossover when you go into the portal I noticed the seemingly lower gravity that happened whenever you jumped. Is this just the jump height being set to a million and everything just proportioned in the right way or is there something else? Im trying to make a game that uses balloons attached to your back a lot like the ones that use to be in fortnite so im looking for anything low gravity related
#Low Gravity?
1 messages · Page 1 of 1 (latest)
i made this cv2 long ago tell me if theres something wrong or it works fine
if you jump or fall once, becouse of the continuous velocity, it cant come back to false
so its gonna make u go up forever
and if youre gonna use "1000" maxinum speed, just use a velocity set
There's a couple of things wrong with this:
Use deltaTime with a Max value for the speed, and set the actual speed of the gravity as the Vector3.
it works fine for me?
Because you aren't using delta time, platforms that fire the 30hz faster or slower will have different gravity.
It's always important to use deltaTime for things that happen over time so they can stay consistent between frame rates.
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Is this what you meant my using delta time?
Sorry if this is obviously not it I havent messed with that concept at all
Why did you max it?
"Use delta time with a max value"
If anything you should Min it with a value like .4 incase someone gets a lag spike, so they don't get launched away.
My bad if I got the two mixed up.
Like this?
Yeah, you may want to change the min value a bit in case you see odd results but that's good
Alright thank you