#Low Gravity?

1 messages · Page 1 of 1 (latest)

random stratus
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In the TMNT crossover when you go into the portal I noticed the seemingly lower gravity that happened whenever you jumped. Is this just the jump height being set to a million and everything just proportioned in the right way or is there something else? Im trying to make a game that uses balloons attached to your back a lot like the ones that use to be in fortnite so im looking for anything low gravity related

mental scaffold
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i made this cv2 long ago tell me if theres something wrong or it works fine

finite flame
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if you jump or fall once, becouse of the continuous velocity, it cant come back to false

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so its gonna make u go up forever

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and if youre gonna use "1000" maxinum speed, just use a velocity set

astral bronze
mental scaffold
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it works fine for me?

astral bronze
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It's always important to use deltaTime for things that happen over time so they can stay consistent between frame rates.

mental scaffold
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o

random stratus
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Sorry if this is obviously not it I havent messed with that concept at all

astral bronze
random stratus
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"Use delta time with a max value"

astral bronze
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If anything you should Min it with a value like .4 incase someone gets a lag spike, so they don't get launched away.

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My bad if I got the two mixed up.

astral bronze
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Yeah, you may want to change the min value a bit in case you see odd results but that's good