I’m making a Sonic Game and I’m trying to create rings, however my system, though functional, wouldn’t work in terms of making it disappear. When it did, instead of coming back to its original place, it would go into the sky, I used a Set Position and just made it so when collected, make noise, changer currency, and set position to current y position -25. Then after 60 seconds, set position to current y position +25. But it doesn’t work. How can I make a simple, small and clean circuit for this?
#How Would I Make A Collectible ( READ MESSAGE )
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Images would be helpful, as I can see exactly how it’s layed out for maximum organisation.
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You could store the position it is supposed to be in when it appears in a Vector3 variable, rather than having it move up and down. When it should disappear, set its position to the Vector3 Variable - (0, 25, 0), and when it should reappear set its position to the Vector3 variable.
teleport it under the map
That’s what I’ve been doing, but it didn’t work the way I wanted it to
U still online?