#how do I make the animation reverse when the player exits the trigger volume

1 messages · Page 1 of 1 (latest)

quiet viper
#

Help please

warm sinew
quiet viper
warm sinew
#

Depends on how fast u want it

quiet viper
#

Ok

#

How do I make it reverse when I exit

warm sinew
# quiet viper

I would recommend using a booled that turns to true whenever u enter and make it to false whenever u exit take the Boolean to an “if value” connect that to the speed and then if it’s true set it to 0.25 if it’s false then set it to -0.25

quiet viper
#

Wherem

#

?

#

I don't see it

#

I didn't use the gizmo

#

I used the animation controller

warm sinew
#

Use negative

#

He wants it to be open and closed so that’s y I said Boolean and if value

warm sinew
warm sinew