#how could I do this?
1 messages · Page 1 of 1 (latest)
Studio or no studio?
I think the easiest way would be via an animation for each player
In beta right now, there is a Cv2 animator and events in the player definition board for when a player lands
You could detect if a player lands and if they were falling really fast before they landed, and if both are true, you teleport the animation controller to the position of the local player and then play it
The animation itself I could only imagine would be like, a dirt pile that rises out of the ground and then eventually sinks into it
This method could use a bit of ink as it would be 1 animation controller/object per player
Hmm I’ll try it and tell u what happens or if I need help thank you
If you used studio, its as a single studio object that can emit particles, just teleport to ground position when you land and emit
For the player definition board what would I have to do for it
tbh I would make your own grounded detection circuit via 30hz/bool variable/variable changed/Is Grounded so you can record how fast the player was moving towards the ground before they landed