#how could I do this?

1 messages · Page 1 of 1 (latest)

patent badger
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Bro it deleted it but to summarize what I typed was I asked if I could make so when someone in the air hits the ground it would create debris around them

patent badger
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No studio

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If it’s possible

tiny nexus
# patent badger No studio

I think the easiest way would be via an animation for each player

In beta right now, there is a Cv2 animator and events in the player definition board for when a player lands

You could detect if a player lands and if they were falling really fast before they landed, and if both are true, you teleport the animation controller to the position of the local player and then play it

The animation itself I could only imagine would be like, a dirt pile that rises out of the ground and then eventually sinks into it

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This method could use a bit of ink as it would be 1 animation controller/object per player

patent badger
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Hmm I’ll try it and tell u what happens or if I need help thank you

tiny nexus
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If you used studio, its as a single studio object that can emit particles, just teleport to ground position when you land and emit

patent badger
tiny nexus