basically im working on a ben 10 fighting game where you can use an omnitrix to get alien powers but im still trying to figure things out.
1 is how the powers are selected. Right now I have the omnitrix model I made and a interaction volume set up so that when the player hovers a hand over it it glows green and plays sfx, but it doesnt do anything when you click it yet. I was thinking about appearing and disappearing text, but the text doesnt have an opacity option, so i was thinking about using an animation to make it come up from the ground extremely quickly but i think it would look weird. I'm open to any ideas for the power selection
2 is how the powers will be assigned to the player once it is selected through the watch. Lets say the player selects heatblast and uses a move, how would i assign each move to each players respective skill set. Im only a moderate level circuiter, so I cant really figure this out.
3 is how can I get the omnitrix to stay on a players wrist. Right now I have it set to sticky, so you put the omnitrix on your wrist and use it, but if you accidentally grab it then you'll have to put it back on your wrist, which I think is kinda inconvienient. I had an Idea to get the players right hand position, offset the vector so its at the wrist, and find a way to make the omnitrix constantly teleport to it to make it stay on your wrist without risk of ruining it, but I dont really know how to do this either.
Anyways thats it, thank you. i also just realized that i wrote a ton of text
