#Reward currency for playtime not working.
1 messages · Page 1 of 1 (latest)
@dull field try this: change the event reciver update 30 Herts ti smth else like player joined room and after the subtitle conect it the run again?
Idk but atleast am trying
this triggers at 30hz with an initial delay of 10 seconds
room reset could work
so how would I go about fixing it?
one way is to add delta time to a variable and then checking if its over 10, then subtracting 10 from it and awarding the reward
right 😭
ill have a tinker
no
wire after delay to cancel
and wire cancel
to award currency
tried this and it works now, thank you so much!
I see the issue here, on your delay chip, you’ll want to wire the “After Delay” execution to the cancel input. This is so it’ll cancel all other inputs into the delay and start a new delay countdown thing the next frame. Then you’ll want to wire the “Cancel” execution output into your award currency chip as it’ll only award the currency every 10 seconds other than 30 times a second 10 seconds after loading the room
[The image might be more useful than what I just said there, I don’t do this often so I don’t know if I’m any good at explaining things at all]
If only I saw the replies before typing that all out
If it’s working though then you should probably mark the post as answered
i apologise