#detect touching a player

1 messages · Page 1 of 1 (latest)

somber lantern
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Easy

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Wait I'll show

somber lantern
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This is a tagging system

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I hope it works

tranquil ridge
unreal dagger
wheat chasm
unreal dagger
# wheat chasm nuh uh

It relies on the receiver seeing that they've been collided with, causing it to be very inconsistent due to latency. Use overlap spheres instead.

wheat chasm
unreal dagger
unreal dagger
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Yes.

wheat chasm
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mines too and it crashes people somehow

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i still have the room

unreal dagger
wheat chasm
unreal dagger
potent bronze
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playercollision event is the worse event

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overlap sphear:

wheat chasm
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crazy

potent bronze
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i use overlap sphear as detection for player touch

unreal dagger
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Use overlap spheres.

potent bronze
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its the most reliable

wheat chasm
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yea just use overlap

unreal dagger
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You can take note from the wide variety of threads about punching systems. Try looking those up in #1020094893458198578

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They use the same hand detection you should use with tagging.

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It casts a sphere/box in an area, and returns the collisions as a list Collision Data, which you can convert to Player or Object data.

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You can configure the chip to only hit players or objects.

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Again, there are already threads dealing with hand detection systems, look up Punching in #1020094893458198578 to find them.