#detect touching a player
1 messages · Page 1 of 1 (latest)
When did they add a player-collision event?
Don't use player collision, it's very bad.
nuh uh
It relies on the receiver seeing that they've been collided with, causing it to be very inconsistent due to latency. Use overlap spheres instead.
i made a punching system (or something similar to a tagging system) using overla spheres and it crashes people
It's an issue with your system. The best way to have a punching system is with overlap spheres.
do you have it with a 60hz?
Yes.
Send an image of the circuits, most likely you have an infinite for loop in there or something similar.
alr
i can only send a vid because when i join i crash
Well then that room is just fucked. Punching systems don't crash people's games. It's an issue with your system.
prob
crazy
i use overlap sphear as detection for player touch
Use overlap spheres.
i dont have the room anymore
its the most reliable
yea just use overlap
You can take note from the wide variety of threads about punching systems. Try looking those up in #1020094893458198578
They use the same hand detection you should use with tagging.
It casts a sphere/box in an area, and returns the collisions as a list Collision Data, which you can convert to Player or Object data.
You can configure the chip to only hit players or objects.
Again, there are already threads dealing with hand detection systems, look up Punching in #1020094893458198578 to find them.