#Fix motion trail persisting on set position
1 messages · Page 1 of 1 (latest)
a very short one
still didn’t work?
before
so put like 0.1s
so it can have time to disable
right after disabling
after delay, set pos
no
if the disabling was instant it wouldn’t have a problem
I got a idea
before you shoot the second bullet
Set the position of the trail under the mao
map*
Then set it back
I'm not smart
Maybe work?
after set pos
yeah
yeah so the auth of the piston will always be not laggy
for everyone else it looks bad
nope. possibly not using a piston might make it a little less choppy but idk. This all happens because of the way rec room sends events to other players
Well did this work with the motion trail?
Tell me if the short delay works
Pretty sure its as simple as:
Disable
Set Position to gun barrel
Enable
Set position to bullet hit position
no delays required, local player must be authority of bullet trail
no
no piston
I dont suggest a delay
As long as you are:
- Disabling motion trail
- Teleporting motion trail to gun barrel position
- Re-enabling motion trail
- Teleporting motion trail to raycast hit position
it should create a trail from gun to bullet hit pos, if it doesnt do it, switch to a unity particle system for a trail lol
yes
Nothing is "Too slow"
take a photo of your circuits, I want to see the execution order
Are you the only player in the room?
then yeah, use a studio trail or particle system
I know particles work, not so sure about trails
(As in, if they work for disable/teleport/enable/teleport thing, i know they both work)
There is probably a studio event for Trail.Stop and Trail.Start
worst case, a particle system works the exact same if you make it emit by distance