#Dice weapon concept, need help with just the dice bit.

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noble dew
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Aw ffs-

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Let me rewrite it then:

I'm looking to make a dice weapon where when it rolls between 1-6, it will remove the dice and instead equip the weapon it lands on for roughly 20 seconds before it "reverts" back into a dice form. Is such a thing possible and if so, how can I make it?

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It would change into 1 of these 6 upon clicking, for 20 seconds before force unequiping and then going back to the dice form

chilly jacinth
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Its possible and really easy aswell

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Do you have any of the models made

noble dew
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I do not but I can make them rn

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They won't be as accurate up above unfortunately, I am not that talented lol

chilly jacinth
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Thats fine
I can show you how once the models are made

noble dew
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Yeye

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I'll type here when the models are made

noble dew
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Am I gonna need cv2 animations or can cv1 work?

zenith bramble
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it should be pretty simple

chilly jacinth
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I mean do you plan to make it an invention?
Cuz that matters

noble dew
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Yeah

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Not public but private mostly

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Just finished a sword design for now, basic but I wanna save on ink

civic rain
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If you use the premade dice then its

Dice Number Rolled Ouput, Execution Intger Match.

Add six values and connect some equip to player dominate hand chips. Connect the target to the weapon. Connect the player to the dice output of player who rolled.

And your done

noble dew
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It's using a trigger handle as it's a custom little dice I made rather than it being a dice v2, but then comes the issue of having the dice appear once again after 20 seconds, replacing the weapon back to its "original" form

hollow knot
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I love this concept so much

noble dew
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Update on this: it does indeed work

hollow knot
civic rain