#Need help making a game weapon into rec room.

1 messages · Page 1 of 1 (latest)

obsidian wing
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Well I got bootleg cards made for it, still need to figure out circuits for the 4 attacks at random

rigid field
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I must say that there are some ways because I'm making an RPG and I've already thought of some ways to do this

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you can use 2 trigger handles, one for each hand and the time the player holds the trigger determines the attack

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or use a trigger for all attacks

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If you have any problems with attacks dealing damage, I recommend making a personalized health system

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or as there are 4 cards you could make a gizmo animation and leave this animation attached by a clamp to an umm trigger or something like that and depending on which card the player picks up one of the cards he releases the attack

rigid field
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I have some ideas on how you can do it, if you want I can make a prototype and show you how it works

obsidian wing
rigid field
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Do you need help making this system?

obsidian wing
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Definitely, don't know how ima make these 4 attacks randomize for the weapon lol

rigid field
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I'm going to open my Rec Room on my cell phone and take a screenshot

obsidian wing
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Gotcha. It's like those gifs above: a single weapon that randomize the attack into one of those 4 attacks

rigid field
obsidian wing
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That's the basis for the attacks correct? I do want it to have like a 1-2 second delay so it isn't spammable cause I don't need to accidently create 4 black holes rapidly lmao

rigid field
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this part is up to you

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👍

obsidian wing
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Well crap lol

rigid field
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I'm not getting paid lol

obsidian wing
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Y'know what, fair. This will help though so thank you on that one

obsidian wing
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Right so, my boy Jesse helped me setup a basic ai for it but now I need help making this ball appear and go after a person not me then detonate with knockback and vanish

rigid field
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Do you want a ball to appear behind someone?

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well there are some ways

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what I thought

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Regarding the system, I won't be able to help you much because I'm not very good at "vector3" but I have an idea

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The first problem is knowing which player will be hit

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I recommend using raycast

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some to be more exact

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When it hits the player it checks the position of the player hit to be able to make any changes to the position in which the ball will spawn

rigid field
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I thought a little better and I already know how to do it

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but I can't explain it to you

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I just don't remember the names of chips related to vector3

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but it is basically inverting the position in which the player is looking and adding it to his position so the ball appears behind him

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Don't forget to put a tag on the ball

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Now to push the player, just do the ball position minus the player's position or vice versa, I don't remember and use "Add velocity"

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in theory this is

obsidian wing
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You may have to show me physically on this one, I'm more of a visual learner if that makes sense, I'm on rn

rigid field
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Bruh