#Need help making a game weapon into rec room.
1 messages · Page 1 of 1 (latest)
I must say that there are some ways because I'm making an RPG and I've already thought of some ways to do this
you can use 2 trigger handles, one for each hand and the time the player holds the trigger determines the attack
or use a trigger for all attacks
If you have any problems with attacks dealing damage, I recommend making a personalized health system
or as there are 4 cards you could make a gizmo animation and leave this animation attached by a clamp to an umm trigger or something like that and depending on which card the player picks up one of the cards he releases the attack
this would work better for VR
I have some ideas on how you can do it, if you want I can make a prototype and show you how it works
It's a single trigger handle, it would randomize the attacks so it sometimes could repeat the same one. They use a basic knock back system similar to a game I moderate called Ability Mayhem, so they don't deal hp damage but rather knockback.
Do you need help making this system?
Definitely, don't know how ima make these 4 attacks randomize for the weapon lol
I'm going to open my Rec Room on my cell phone and take a screenshot
Gotcha. It's like those gifs above: a single weapon that randomize the attack into one of those 4 attacks
That's the basis for the attacks correct? I do want it to have like a 1-2 second delay so it isn't spammable cause I don't need to accidently create 4 black holes rapidly lmao
Well crap lol
I'm not getting paid lol
Y'know what, fair. This will help though so thank you on that one
Right so, my boy Jesse helped me setup a basic ai for it but now I need help making this ball appear and go after a person not me then detonate with knockback and vanish
Do you want a ball to appear behind someone?
well there are some ways
what I thought
Regarding the system, I won't be able to help you much because I'm not very good at "vector3" but I have an idea
The first problem is knowing which player will be hit
I recommend using raycast
some to be more exact
When it hits the player it checks the position of the player hit to be able to make any changes to the position in which the ball will spawn
I thought a little better and I already know how to do it
but I can't explain it to you
I just don't remember the names of chips related to vector3
but it is basically inverting the position in which the player is looking and adding it to his position so the ball appears behind him
Don't forget to put a tag on the ball
Now to push the player, just do the ball position minus the player's position or vice versa, I don't remember and use "Add velocity"
in theory this is
You may have to show me physically on this one, I'm more of a visual learner if that makes sense, I'm on rn
Bruh