#does anyone know how to make the walking bean ai

1 messages · Page 1 of 1 (latest)

buoyant vessel
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I know how to make the ai but the get all recroom objects by tag dosent work

arctic furnace
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yes it does its just a list

shell sentinel
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the beans were made as a RRS object

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RRS objects dont require ink so you could have an infinite amount

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the jumping stuff:

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for each

half yew
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The jumping is simply subtracting your position from the beans position (this returns a line from the bean to you) normalizing it, and having the bean add that velocity plus a bit of speed toward you.

shell sentinel
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he said he already knows how to make them move

half yew
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A for each would take too much CPU.

shell sentinel
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he just needs to find how to move hundreds

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actually

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i think i know how

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so RRS used to support physics (unity physics not rec room)

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then you could just use some kind of magic

half yew
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No

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It's still functions today, so it couldn't of used outdated physics.

shell sentinel
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they added it before they fixed

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it

half yew
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It would've been patched.

shell sentinel
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as long as they dont remove the physics

half yew
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Besides they have all the properties of a Rec Room physics object.

shell sentinel
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it wont just stop working

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how do you know?

half yew
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No custom physics.

shell sentinel
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then how come they dont move when i flick them with my hand

half yew
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Most likely a staggered for each was used for scrolling through the bean list.

shell sentinel
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(PCVR)

half yew
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As of right now most physics are broken.

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But your theory could hold up.

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Either way the actual launch relies on scrolling through the list of beans.

shell sentinel
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yeah