#does anyone know how to make the walking bean ai
1 messages · Page 1 of 1 (latest)
yes it does its just a list
the beans were made as a RRS object
RRS objects dont require ink so you could have an infinite amount
the jumping stuff:
for each
The jumping is simply subtracting your position from the beans position (this returns a line from the bean to you) normalizing it, and having the bean add that velocity plus a bit of speed toward you.
he said he already knows how to make them move
A for each would take too much CPU.
he just needs to find how to move hundreds
actually
i think i know how
so RRS used to support physics (unity physics not rec room)
then you could just use some kind of magic
It would've been patched.
as long as they dont remove the physics
Besides they have all the properties of a Rec Room physics object.
It's simply scrolling through each bean, checking if you're authority and if a cooldown is over, then adding velocity.
No custom physics.
then how come they dont move when i flick them with my hand
Most likely a staggered for each was used for scrolling through the bean list.
(PCVR)
As of right now most physics are broken.
But your theory could hold up.
Either way the actual launch relies on scrolling through the list of beans.
yeah