I've taken it upon myself to make the first REAL rpg game in rec room, based of the infamous vr game zenith vr however with a more medieval setting. I've made 4 classes
DPS
Tank
Support
Healer
However I've ran into a dilemma, I need to make the tank class have more health. I did this using set max health chip, however whenever they die their health is returned to normal, I've tried to make it constant bit then they are just immortal, I need help here
#Ground breaking game
11 messages · Page 1 of 1 (latest)
Wdym? When they die their hp is set to the same as others? If so then when a player dies, check if they are a tank. If they are, set their HP to the tank max. Otherwise, set it to the regular hp. Or just set their hp to the max no matter what.
Hope this helps! 😊
I've tired but it would constantly keep updating their health basically they become immortal
Maybe something like this?
And this would solve the issue of it being constantly activated?
Yeah. Send this when you die
When a player respawns, send it so the HP is set correctly. Instead of constantly detecting changes, only change HP on a certain event. Like when player damaged, when player dies, when player respawns, etc
How would I make it trigger when they respawn? A trigger volume?