#Ground breaking game

11 messages · Page 1 of 1 (latest)

zealous pewter
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I've taken it upon myself to make the first REAL rpg game in rec room, based of the infamous vr game zenith vr however with a more medieval setting. I've made 4 classes
DPS
Tank
Support
Healer
However I've ran into a dilemma, I need to make the tank class have more health. I did this using set max health chip, however whenever they die their health is returned to normal, I've tried to make it constant bit then they are just immortal, I need help here

oblique token
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Wdym? When they die their hp is set to the same as others? If so then when a player dies, check if they are a tank. If they are, set their HP to the tank max. Otherwise, set it to the regular hp. Or just set their hp to the max no matter what.

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Hope this helps! 😊

zealous pewter
oblique token
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Maybe something like this?

zealous pewter
oblique token
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Yeah. Send this when you die

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When a player respawns, send it so the HP is set correctly. Instead of constantly detecting changes, only change HP on a certain event. Like when player damaged, when player dies, when player respawns, etc

zealous pewter
oblique token
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When they respawn, maybe use a CV2 event.

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It's easier to organize things