#any way to make sfx/audio emitters use less net while still playing to everyone?

1 messages · Page 1 of 1 (latest)

raven python
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Title

maiden swan
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If your main concern is NET, don’t use Play audio at position, that uses an unnecessary amount of NET, use an audio gadget, or send an event to all to play the audio at pos locally

raven python
raven python
maiden swan
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Look in the CV2 components page

raven python
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I’m using that, and it maxes out net with this gun’s fire rate

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If one gun does this, then multiple of any firing will not do well at all

maiden swan
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Net is always the main issue, you need to find the balance with using NET, you can’t have a gun that fires more than 3 projectiles per second if your room supports 40 players

maiden swan
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so if my NET is at 40%, and you’re doing nothing, yours is at 0%

raven python
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If net is local then the others should be okay

maiden swan
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Like 8 projectiles per second should be fine

raven python
maiden swan
raven python
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I switched to looping a longer firing sound with this gun and now it averages 20% net

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This is the fastest one