#world space?
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World Space = Movement, Rotation, and Scale is all relative to the world
This means
- Position
(0,0,0)is world origin - Rotation
(0,0,0)is world rotation - Scale is in meters
"Local Space" = movement, Rotation, and Scale are all relative to the active selected object
This means
- Position
(0,0,0)is object position - Rotation
(0,0,0)is object rotation - Scale is relative to object scale (so
(2,2,2)means 2x the scale of the parent object's scale)
Most of what I said relates more to object hierachies, which dont exist yet
Scale isnt really important with makerpen
Basically, its if you want your movement/rotation/scale to be relative to the object you are modifying, or the world
Ohhhhhhh ok thank you (I don't really understand but thanks)
Simple way to say what he said is:
World space will rotate/move/manipulate by the origin of the world.
Local space will rotate/move/manipulate by the position and origin of the object
Just say you have a 1m cube, 2.5m away from the center of the world/map/whatever. If you use the edit tool (with grid on) on this shape and set your position snap to 5m, then try to move the cube, with world space on it would snap to the center of the world, with its center snapping to be 0m, 5m, 10m, 15m, and so on meters away from the center of the world. But if you turned world space off and tried to do this, it would instead base the distances it snaps to on where the pivot point is (that one little white cube that appears when you edit stuff). Since the pivot was at 2.5m from the center of the world, it would snap to 2.5m, 7.5m, 12.5, 17.5m, and so on.
The distances are all the same, 5m, but world space changes whether or not you start counting from the middle of the world, or from the pivot point (middle technically, but not really) of whatever object you're editing
Makes a little more sense? I'm more of a visual learner so it's still a little hard to understand
Thanks for helping!
Let's say your position is 0,0,20
And my position is 0,0,0
so u are in front of me and I'm behind you
Think of local space as pov
In world space , the distance between you and me is 0,0,20 or 20
since 20 - 0 = 20
In local space, on my perspective, if I'm looking towards you is 0,0,20 since
I have to go 20 meters forward to reach to you
If I'm facing backwards
The vector is 0,0,-20 since I have to go -20 meters forward to get to you
Or