#Beam from sky
1 messages · Page 1 of 1 (latest)
Yea its possible
Beacons
Raycast
Overlap Sphere
Get position
Add velocity
Subtract
I think those are the chips you need
How much do yk abt circuits?
But like, what do I do
.
Decent amount
@cunning lodge
That was part of the list
Yea I know, I thought of u might get confused so I said it.
Set position the beacon to somewhere in the sky
Raycast downwards from that position to get the distance
Increase the height of the beacon till its greater than or equal to the distance set by the raycast
Get the hit position of the raycast and do an overlap sphere at the position of your desired radius
Then get collision data
Subtract positions
Yadada