#quest's

52 messages · Page 1 of 1 (latest)

balmy cobalt
#

quests have some problems, like friendly fire. along with a lack of veriety, 4 of the quests take place in medival times, isle of lost skulls gets a pass since it has a cool theme of pirates, and crescendo of the blood moon has stuff like whips. but the curse of the crimson cauldron and quest for the golden trophy are both very similar with goblin enemys and the same 3 weapons. we have a futuristic quest and multiple medival quests, why not a quest using paintball weapons? one user on the fandom quests wiki page had a cool idea which was secret agents.

void rain
balmy cobalt
void rain
#

No.

balmy cobalt
#

really? they look like similar times

void rain
#

It would be aftwr medieval, but before Western

#

Of course we can't pin point what time as vampires are fantasy.

balmy cobalt
#

yeah true

#

but still, isle is medival. its just a diffrent part of medival times

void rain
#

How?

#

Pirates still exist.

#

Cannons aren't medieval either. They were the end of medieval times.

balmy cobalt
#

pirates were around in medival times, and based on other things like the buildings i would say medival

void rain
#

Isle has cannons. Cannons ended medieval times as they made castles less useful.

balmy cobalt
#

still, most quests are pre-modern. and the only one that isnt is futuristic

#

so my point still stands

void rain
#

The cannons aren't in short supply either since how many they have so it's not a new technology.

#

Notice how Jumbotron is the second most hated and most different.

balmy cobalt
#

wait it is?

#

whats the first most hated?

void rain
#

Crimson

balmy cobalt
#

:|

void rain
#

But that's because it's a bad quest.

balmy cobalt
#

well yeah, becuse its just the same as golden but with a diffrent set of room and a diffrent boss

#

the weapons are the same

#

and so are the enemys

void rain
#

No, enemy spam level layout, and forcing swords.

balmy cobalt
#

and the main things i dislike about jumbotron have to do with the futuristic tech, along with my first point in the original post which was FREINDLY FIRE

#

like the mini robots are annoying, and so are the tall ones. but in a spy based quest those wouldnt be there

void rain
#

A spy based quest wouldn't be a quest anymore. It would be it's own thing.

balmy cobalt
#

how so? it would follow the same fomular as the others, being a set of hallways/rooms that you need to defeat enemys in with a boss at the end.

#

with points and clothing sets

void rain
#

Spies are meant to not get caught. The point of quedts is to kill everything as good as possible. Adding a stealth aspect would change it from quest.

balmy cobalt
void rain
#

And friendly fire is good because it forces you to be more careful and not spam.

void rain
balmy cobalt
void rain
#

Latency issue.

balmy cobalt
#

they just use the asthetic of medival or pirates or whatever

void rain
#

But they keep the overall theme.

#

And logic.

balmy cobalt
#

still, that was just an example that i saw in a comment on the fandom quest wiki page

#

i didnt make the idea

void rain
#

Also quests are meant to help inspire. You want something you have to make it.

balmy cobalt
#

not everyone can just make something like this

void rain
#

Circuits are easy to learn.

#

Learn circuits and find a builder.

balmy cobalt
#

circuits may be easy for you, but i have ADHD and its hard to focus on things like that

void rain
#

I have autism and ADHD.

#

They look hard, but once you learn ports they are very easy.

#

Or take a class.