#(CASE CLOSED, CHECK THE NEWER CHANNEL PLS)
1 messages · Page 1 of 1 (latest)

What
I also need to know this question
What makes the ai go into combat mode
What I did is I got a cv2 trigger volume wire player entered to your cv2 spawned components and wire player exited to your audio player and music constant
(CASE CLOSED)
Will make harder for others wanting this too to find by changing the title which is what the "Answered" tag is for
How to make music play during combat with AI
Look, what @shell hill said does work, but that’s not what I’m looking for. For example, an AI is currently in ‘Disengaged’ mode, and when a player interacts with it, the AI switches to combat mode, triggering the music to play.
well u didnt really reply to no one and just titled case closed, so idk what else to assume. I would think u didnt care anymore if u titled "Nevermind" or sumn, idk
coulda told goldie and worked something out
Yeah, I didn’t respond to anyone because I decided to create a new channel or something. That’s why I also changed the name to (CASE CLOSED). You can do me a favor and remove the (answered tag ✅), And not changing the title again.
And no clue if Goldie and I can work something out.
(CASE CLOSED, CHECK THE NEWER CHANNEL PLS)