#I need help
1 messages · Page 1 of 1 (latest)
Screenshot your circuits
I have nothing so far
To fix the first problem:
When setting the pos of the ai, edit the y value to y value of the floor it’s supposed to walk on. This will prevent it from going up or down
It's going to need to fly Im making a working leviathan from subnuatica
To fix the second problem:
Put a trigger volume around the space you want it to be in. Use “list contains” to check if the player it’s following is inside the trigger vol. If the player isnt, stop setting the position of it until the player goes back into the trigger.
Do you want to make it with me @cerulean marten
Spawn an “if value”. Use a “greater or equal” to check if the y pos the ai is going to is under the floor y pos. If it is, replace the next ai y pos with the floor y pos. If not, keep it as normal