#Zombie like AI
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Sorry but I want the ai model to be killable, not goblins.
Thanks for the help tho 👍
Oh ok
Health is alot harder to do the way I did it without the use of studio
The original method we used before getting studio involved an int variable for every single bean
And using switch chips to retrieve and set their data
why need studio for something like that?
While studio isn't needed for an object health system it does make it much more convenient.
Rec Room Studio allows you to read and set properties attached to an objects components.
One example of this is the intensity property on a studio point light.
While this could've been done with the rec room object tag system that would've required more network heat to remove and add tags as well as more cpu heat to convert back and forth between string and int values
oh so you mean like for every hit it removes and adds a new tag
Which would've roughly doubled the net heat usage yes
ok btw how did you make it so the beans can walk around the whole map and still knows the way too you even tho ur behind an wall
Just made it so they could climb
so they dont go around the walls
No that would probably require pathfinding which is currently very expensive
yeah true btw can you look at my thread see if u can help a bit out on it?
ima ping u in it
ay ive been thinking, what if i tag every zombie with the same tag and they have the same health and i save their health in a list so every time i hit a zombie an list value changess
Whatever you think will work for you
but that would work right?
Maybe, I can't say for certain
this tutorial is outdated