#Zombie like AI

1 messages · Page 1 of 1 (latest)

tawny shard
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Who knows how to do a zombie AI like Walking Bean (their walking, not jumping) I need this to work on a map Im doing. (Need visual help and verbal.)

zinc shuttle
tawny shard
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Thanks for the help tho 👍

zinc shuttle
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Oh ok

flint umbra
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Health is alot harder to do the way I did it without the use of studio

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The original method we used before getting studio involved an int variable for every single bean

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And using switch chips to retrieve and set their data

whole path
flint umbra
# whole path why need studio for something like that?

While studio isn't needed for an object health system it does make it much more convenient.
Rec Room Studio allows you to read and set properties attached to an objects components.
One example of this is the intensity property on a studio point light.
While this could've been done with the rec room object tag system that would've required more network heat to remove and add tags as well as more cpu heat to convert back and forth between string and int values

whole path
flint umbra
whole path
flint umbra
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Just made it so they could climb

whole path
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so they dont go around the walls

flint umbra
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No that would probably require pathfinding which is currently very expensive

whole path
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ima ping u in it

whole path
flint umbra
whole path
flint umbra
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Maybe, I can't say for certain

prisma mantle