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bru
You spend your time looking at procedural maze generation online
personally I think its harder than making a pathfinding algorithm
But how
You spend your time looking at tutorials on how to make procedural maze generation online, and with your circuit knowledge, recreate it in RecRoom
No one can really help you on this, only help you with specific things, like "Oh I'm trying to make this A* pathfinding algorithm, but I've having trouble on how I'm supposed to be able to store the path length for each node", in which someone like me would response "A List<Float> variable"
Stuff like this is very complicated and takes advanced circuit knowledge to be done fast
You found your way to discord you can find your way to google 😊
the randomly generated maze is just walls moving at a 90 degree angle in one spot
I meant generating, not one fixed area with rotating walls
proceduraly generated maze is not always one size
You would need a list of every possible position (list<Vector3>) a wall could be in and then create a program that will not only randomly put walls into each value in the list of positions, but also make sure that there is a possible path from the entrance to the exit
So good luck 😂
Your such a baddy little mama ❤️
