#help pls
1 messages · Page 1 of 1 (latest)
Give each one of your gun objects a tag, say, Gun
You should also give them a unique tag containing a number, if you have a max player count of 10, you are going to want 10 guns, each with the tags Gun, and each with their own unique tag, Gun0, Gun1, Gun2, etc
Now, Player Get Room Index returns a unique number per player, and the number has to be between 0 and the max number of players, subtract 1, so if your max player count is 10, it will be between [0,9], which is 10 numbers
You can use To String to convert this index into a String type, and then, using String Concat, concat this string with the word Gun to get the string Gun[Index], eg. if I was index 5, I would get the string Gun5
Using Rec Room Object Get First With Tag, you can get the first object with this string as a tag, so if I input my string, Gun5, It would output the gun with the tag Gun5,
Using Equip Object To Player, I can equip this gun to myself
On the more complex networking side of things, all you would need for this is Local Player and nothing else, as the button component inside its object board automatically localizes the execution to the player who pressed the button
If the above section about networking just confused you, check out this room:
https://rec.net/room/CA_Circuits241
*Early Access Room
In Circuits 241, you will gain a deep understanding of how Rec Room networking works, and how it affects your circuitry!
*Note: Early Access rooms may not work or perform well on all platforms yet. Please give us feedback as you try out the room using the clipboard tool in your backpack.
how to give tag?
With your makerpen, with your Configure tool out, configure the object and scroll down to "Tags"
This Room > Settings > Subroom Settings > Subroom you are in
Max players are optional, depends on how many players you want to be able to have in the room
More players = More guns = More ink
ok
btw I have 1 question
is rec room studio a pc thing or can I still access on console
ok ✅