#What's wrong?
1 messages · Page 1 of 1 (latest)
Your issue is probably the equals chip
Is the invisible collision rotated properly? If you enable show pivot point in the maker pen and select the invisible collision you should see its forward vector (the blue line)
distance and less than with small small value
So is it even detecting if it's VR or not right?
floats dont like equals
Rec room floats don't have that many places tho, but I did make a float equals with a tolerance
yeah, which is what i recommended
with vectors probably
So a float can be like this: 4.500001 which is not 4.5
So that's why float equals are hard, especially in real code
I'm the invention store search for "is close" and you should find a chip that I made
Use that
I can make a vector one real quick also if you want
its just distance and less than
Or that
Does the distance chip actually work now?
Last time I used it, it would lag so hard and would return inf lol
yeah