#Recroom authority physics question

1 messages · Page 1 of 1 (latest)

night rose
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So, is it or is it not a bug that if a physical object had seats clamped to it, and if you were to touch said seats , it would technically give you authority the same way you would get authority when touching the physical object. Is this a bug or intended ?

night rose
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The reason for this is because I have a realistic helicopter system, but if supported with additional seats with people sitting in them, then it would pass the authority onto the person who technically collided with the seat

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So that’s a bummer

tepid stratus
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Clamped objects will always have the same authority as the object they’re clamped to(pretty sure there’s a few bugs to make this not be the case, but in the future this won’t be supported)

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It would be nice to have a Lock Authority chip

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That would help a lot for stuff like this

night rose
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it would be better if they released the set object authority chip, out of beta

night rose
night rose
tepid stratus
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One of the devs, I think either Jeff or Carthage? I may be able to find it

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This

night rose
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So eventually colliding with the seats won’t change the authority ?

night rose
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W e l p

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Rest in peace realistic helicopter system

tepid stratus
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Lol

tepid stratus
night rose
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I pray

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Since it works so well

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It’s technically a realistic helicopter

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Dynamically

tepid stratus
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Can you still use it but just have the auth of the helicopter run it?

night rose
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No that’s not how it works.

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Basically it’s physical

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As soon as anyone touches any one of the seats it technically switches the authority

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To their end

tepid stratus
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Yeah and you’d send an event to the object auth if the local player isn’t, this would be slightly delayed though and may not even be possible due to NET limitations

night rose
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However a bug did occur where the authority would actually “Lock” but it couldn’t be changed subjectively

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Overall I’ll just have to make a new system (Which is easy) just sad that I can’t make something this cool possible just because of a tiny problem

dense echo
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I have seen people make velocity based aircraft like that they would put two little blocks in front of every seat set up to an animation and every player would grab them then the driver would get in and that seemed to work well it seemed to stop passing the authority to other though the moment someone dropped one it went to crap fast