#how to make an object move locally

1 messages · Page 1 of 1 (latest)

narrow totem
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i've been working on a map for the past 3 weeks and realized that when i move an object it moves that object for everyone, and i need to find a way either move an object locally or turn a beacon of and on locally

ancient vault
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So it will only act for whoever runs it (being local)

narrow totem
visual cedar
ancient vault
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Now that I think about it, the only true way to have partially local objects, is with the clamp & state method, but even then, the position isn’t local, just if you can see/interact with it

visual cedar
ancient vault
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Still neat though

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Shit gets weird if you attach a seat to it though and sit in it

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The game puts you in limbo basically

visual cedar
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Get sent to the shadow realm

ancient vault
# visual cedar Get sent to the shadow realm

On your end, you won’t notice anything except it has a chance to make your hand go invisible, for everyone else, you’re moving at about 5 frames, have No collision and have no face

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It like unloads you

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And doesn’t at the same time

visual cedar
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I had that happen in the rrs Pavlov game once

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Didn’t even do anything game just felt like paralyzing me😭

ancient vault
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What’s worse is it can also freeze your character in place just before you enter the seat (if you enter it with circuits while it’s unloaded) what happens is the same effect as before, but now you’re actually frozen for others, and your character CAN be interacted with, like having a piston push the floor under you, or being hit by a car, people think it’s you, but it isn’t, its a loading artifact it seems