#Health Regen
1 messages · Page 1 of 1 (latest)
@cyan moss you need a 30hz
My own personal health regen system uses no 30hz
how is it determining what player to give the health too?
All circuits run locally unless specified otherwise, so it depends on who is running the system
oh yea my bad
instead of what? the hit event reciever?
@true fractal I did it but how do i stop it adding health once it reaches 100
@cerulean hare ?
do you have any ideas?
how to stop it adding health after it reaches 100
I dont really know what to put after the if then statement after the health becomes = to 100
Use an execution integer switch to detect if you have 100 health
i just connected the after delay to the delay input canel, then put the delay output cancel to the health integer
This is bad
why?
If you take damage it will give you health 5 second later but if you take damage 1 second before the end of the delay it will still give you the health
And also its cpu waste
so what do i do instead?
Keep that If it does not bother you
nah i want to do which ever one is better
Ok wait send ss
of the current circuit?
No of a better one
your going to send it?
Yes
alrighty
Ok its sending