#projectile hit objects
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There should be Collision data get object and check if the certain object you want has a tag
try collision data get object
nvm
the chip and put the walls or the shape to a certain tag like hit and put that in the chip
let me check
bro
you should know what to do
ok
oh shit did they swap Projectile Hit Player to output collision data?
oh this is Hit Object lol, I know hit player is going to be merged with object soon, hense the collision data
so it’s going to be Projectile Hit? And the output could be a player or an object?
yeah
it might even later be merged with Explosion Hit Player/Object, not sure
ugh I think that’s unnecessary tbh
Unless it’s a third individual event then yeah
I liked the idea of merging player events and object events
fuck no
unless like I said it’s a third event then yeah
Cuz if you want an event that only fires when the projectile hits a player then you have one if you want for both you have one
it just gives more options /saves some cpu
Instead of wasting 0.025 cpu on an event that I don’t want to be fired in the first place just give me more options
I think Explosion Hit is going to be one event, and Projectile Hit is going to be one event
That’s annoying tbh
Explosion Hit would make more sense if it only existed inside the explosion emitter board, so it could output a List<Collision Data>
Yeah with explosions I’m totally with you it makes sense to be one event
but with projectiles meh
I actually think it should exist for projectiles more than explosions lol
No
Collision data only outputs in projectile hit rec room object event
About explosion emitter hit player iirc it's collision data
I mean with projectiles in most cases you’ll only need one of them
So why fire an event that I don’t want?
But with explosions it makes sense to have the output as a list of collision data