#projectile hit objects

1 messages · Page 1 of 1 (latest)

wraith crater
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Edit the projectile launcher board and spawn an event receiver configure it and you’ll find an event called “projectile hit recroom object” or something like that

signal carbon
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There should be Collision data get object and check if the certain object you want has a tag

raven ether
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try collision data get object

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nvm

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the chip and put the walls or the shape to a certain tag like hit and put that in the chip

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let me check

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bro

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you should know what to do

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ok

dry lake
dry lake
# wraith crater No

oh this is Hit Object lol, I know hit player is going to be merged with object soon, hense the collision data

wraith crater
dry lake
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it might even later be merged with Explosion Hit Player/Object, not sure

wraith crater
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ugh I think that’s unnecessary tbh

Unless it’s a third individual event then yeah

dry lake
wraith crater
# dry lake it might even later be merged with `Explosion Hit Player/Object`, not sure

fuck no

unless like I said it’s a third event then yeah

Cuz if you want an event that only fires when the projectile hits a player then you have one if you want for both you have one

it just gives more options /saves some cpu

Instead of wasting 0.025 cpu on an event that I don’t want to be fired in the first place just give me more options

dry lake
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I think Explosion Hit is going to be one event, and Projectile Hit is going to be one event

wraith crater
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That’s annoying tbh

dry lake
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Explosion Hit would make more sense if it only existed inside the explosion emitter board, so it could output a List<Collision Data>

wraith crater
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Yeah with explosions I’m totally with you it makes sense to be one event

dry lake
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I actually think it should exist for projectiles more than explosions lol

signal carbon
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Collision data only outputs in projectile hit rec room object event

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About explosion emitter hit player iirc it's collision data

wraith crater