#How can i make a working cv2 fighter jet with collisions?
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That's alot to ask
If u want someone to make it for u then might not be for free
The main factors are
Movement
Collision
Rotation In this situation a trigger handle
Ect
Movement and rotation is mainly with set transform
Position being
position of plane + ( forward vector * (speed x delta time) )
Rotation being
Quaternion Rotate Towards Plane Rotation, Trigger handle Rotation Float = speed x delta time
Collision Would mainly use overlap sphere, raycast, spherecast