#is there a way to make animation gizmos work with trigger handles?

1 messages · Page 1 of 1 (latest)

edgy void
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If yes that would be nice

clever wren
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Technically yes, you just need to make a signal converter

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On use of trigger handle, set the position of a cube into a CV1 trigger volume

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And have the trigger volume activate the animation

edgy void
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Oh

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Thank you

stray trout
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Another way is to make a piston hit a button when you use the trigger handle and make the button do what you need it to

edgy void
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Smart as hell

edgy void
clever wren
# edgy void Still smart as hell

Hell no, you do NOT want to use the piston method, main reason being it wastes ink and it runs off of authority of said piston, so if you try and use it and you aren’t authority, it will be gittery and lag behind, essentially giving it the chance to break and no function as intended, I’m sick of seeing people suggest the piston method honestly

clever wren
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now I know how cryptic feels about sequence

edgy void
rocky veldt
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what

edgy void
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Like when i swing my arms up it launches me up

rocky veldt
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30hz -> if [and] -> then velocity set of local player with the direction being a vector3 create of [0, 1, 0]

edgy void
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Just send a picture

rocky veldt
# edgy void Like when i swing my arms up it launches me up

for the and, have 6 inputs

input 1: right hand velocity -> vector3 get magnitude [greater or equal to 5]
input 2: left hand velocity -> vector3 get magnitude [greater or equal to 5]
input 3: absolute value of y value of right hand velocity is greater or equal to absolute value of x value of right hand velocity
input 4: absolute value of y value of right hand velocity is greater or equal to absolute value of z value of right hand velocity
input 5: absolute value of y value of left hand velocity is greater or equal to absolute value of x value of left hand velocity
input 6: absolute value of y value of left hand velocity is greater or equal to absolute value of z value of left hand velocity

edgy void
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I dont underatand😕

rocky veldt
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did you read and try it?

edgy void
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Yea i have no idea

rocky veldt
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dont expect a picture every time

rocky veldt
edgy void
bright wadi
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Skill

edgy void
rugged wind
rocky veldt
# rugged wind Dude, what is this

nervewracking message

detects if both hands are going up at a certain speed (._. )
first two bools in the And are to detect if both hands are going up, other 4 bools are detecting if they are going up more than they are going to the side

austere osprey
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Wait nvm

rocky veldt
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yeah

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top two

austere osprey
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Thought you had it wired differently

rocky veldt
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is there a better way 😰

austere osprey
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I would just check if Y value is greater than like 3 or sum😭

rugged wind
austere osprey
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Smart

rocky veldt
rugged wind
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Also, And bad, use Equals (New) where the first input is True

rocky veldt
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gotcha

rocky veldt
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thank you for enlightening me 🙂

rocky veldt
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both as in both hands correct?

rugged wind
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its basically “Similarity * product of input vector magnitudes”

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So (0,3,0) dot (0,5,0) outputs 15, not 1

rocky veldt
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thanks

rugged wind
rocky veldt
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yeah

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wait but isnt [0, 1, 0] already normalized?

rugged wind
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thats why i didnt tell you to normalize it

rocky veldt
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ahh read it wrong

wild steeple