#is there a way to make animation gizmos work with trigger handles?
1 messages · Page 1 of 1 (latest)
Technically yes, you just need to make a signal converter
On use of trigger handle, set the position of a cube into a CV1 trigger volume
And have the trigger volume activate the animation
Another way is to make a piston hit a button when you use the trigger handle and make the button do what you need it to
Smart as hell
extra ink
Still smart as hell
Hell no, you do NOT want to use the piston method, main reason being it wastes ink and it runs off of authority of said piston, so if you try and use it and you aren’t authority, it will be gittery and lag behind, essentially giving it the chance to break and no function as intended, I’m sick of seeing people suggest the piston method honestly
Ok
now I know how cryptic feels about sequence
But is there a way to make it so when i swing my hands up something happens?
what
Like when i swing my arms up it launches me up
30hz -> if [and] -> then velocity set of local player with the direction being a vector3 create of [0, 1, 0]
Just send a picture
for the and, have 6 inputs
input 1: right hand velocity -> vector3 get magnitude [greater or equal to 5]
input 2: left hand velocity -> vector3 get magnitude [greater or equal to 5]
input 3: absolute value of y value of right hand velocity is greater or equal to absolute value of x value of right hand velocity
input 4: absolute value of y value of right hand velocity is greater or equal to absolute value of z value of right hand velocity
input 5: absolute value of y value of left hand velocity is greater or equal to absolute value of x value of left hand velocity
input 6: absolute value of y value of left hand velocity is greater or equal to absolute value of z value of left hand velocity
I dont underatand😕
did you read and try it?
Yea i have no idea
dont expect a picture every time
^^
Ik i wont
Skill
Ik
:)
Dude, what is this
nervewracking message
detects if both hands are going up at a certain speed (._. )
first two bools in the And are to detect if both hands are going up, other 4 bools are detecting if they are going up more than they are going to the side
Using absolute value will make it execute when they move their arms down too though
Wait nvm
Thought you had it wired differently
is there a better way 😰
I would just check if Y value is greater than like 3 or sum😭
Detect if the magnitude of the velocity of the hand is greater than A, and that the dot product between the normalized hand velocity and (0,1,0) is greater than B
Smart
interesting, i haven't worked with vectors as much as i should be lmao
Also, And bad, use Equals (New) where the first input is True
gotcha
ohh i see; smart
i found that dot product shows how similiar two lines are in terms of direction, from -1 being opposite and 1 being the same
seeing the dot product compared to [0, 1, 0] would be saying how close your hands are to going straight up
thank you for enlightening me 🙂
If both are normalized, yes
both as in both hands correct?
its basically “Similarity * product of input vector magnitudes”
So (0,3,0) dot (0,5,0) outputs 15, not 1
thanks
If both input vectors are normalized, it outputs similarity between [-1, 1]
Yes
thats why i didnt tell you to normalize it
ahh read it wrong
im am still confused can you show a image of it
No 