Currently making a system that allows you to grab players, but I'm struggling with the velocity part
It's easy to add velocity towards the hand etc, but my issues are:
- Not overshooting the hand position using velocity, to avoid
- Not using
Velocity Set, as it is jittery
By trying to slow down how fast the velocity is, the players take a long time to get to the hand position
By trying to speed up how fast the velocity is, the players get to the hand position fast, but constantly overshoot the hand position
Players should be able to smoothly get to the target position via velocity without using Velocity Set or overshooting the target
Dont worry about telling me how to make the actual player interaction/is grabbing part, thats been done, my issue is the above
