#How to use Interaction Volume to teleport player

1 messages · Page 1 of 1 (latest)

steady anchor
#

@icy plover

#

Don’t listen to tha man

#

He’s dumb

#

Teleport the player to a set of coordinates

#

I usually just get my position and copy those coordinates into a vector create

misty sonnet
#

use my method instead

#

hold on

#

just use a get position, set position and vector component

onyx bear
#

or you could do a v1 trigger volume to a v1 resp point and make it when is pressed > spawn here now

icy plover
onyx bear
#

i wasn’t talking about v1 to v2

icy plover
#

"do a V1 trigger volume,m to a V2 respawn point"

onyx bear
#

oh mb

#

typo

#

theee

#

you happy?

icy plover
#

V1 is always a bad idea, it takes more ink than CV2.

onyx bear
#

2 gadgets 💀

icy plover
#

Or connect "seat player" to "unseat player" (Might need a delay)

icy plover
#

And most things are made with V2, so using V1 is a bad choice unless needed.

grizzled jasper
#

but you have to jump off every time

fickle cypress
#

its easier and better to use Set Transform

Set Transform will instantly teleport the input target to the input position, facing the input rotation

If you use @misty sonnet's way, you save ink and CPU
You can use a Trigger Volume as a spawnpoint by using Get Position and Get Rotation on it to get its position and rotation, if you teleport a player to these, their feet will be at the position of the trigger volume, in the direction of the trigger volume

fickle cypress
# onyx bear 2 gadgets 💀

Or, like I have just suggested above, you could use the method above which uses only chips

The trigger volume is an optional thing to mark a position and direction, you could always use a Vector3 Create to define a position and direction, being 0% ink

grizzled jasper
#

cv1 uses ink to

#

chips do like nothing

icy plover
#

Only CV2 gizmos take ink.