#How to use Interaction Volume to teleport player
1 messages · Page 1 of 1 (latest)
Don’t listen to tha man
He’s dumb
Teleport the player to a set of coordinates
I usually just get my position and copy those coordinates into a vector create
use my method instead
hold on
just use a get position, set position and vector component
or you could do a v1 trigger volume to a v1 resp point and make it when is pressed > spawn here now
No. That's the worst idea yet. V1 can't connect to V2.
i wasn’t talking about v1 to v2
"do a V1 trigger volume,m to a V2 respawn point"
V1 is always a bad idea, it takes more ink than CV2.
2 gadgets 💀
Or connect "seat player" to "unseat player" (Might need a delay)
CV1 takes ink. Something very limited, only CV2 gadgets take ink.
And most things are made with V2, so using V1 is a bad choice unless needed.
but you have to jump off every time
its easier and better to use Set Transform
Set Transform will instantly teleport the input target to the input position, facing the input rotation
If you use @misty sonnet's way, you save ink and CPU
You can use a Trigger Volume as a spawnpoint by using Get Position and Get Rotation on it to get its position and rotation, if you teleport a player to these, their feet will be at the position of the trigger volume, in the direction of the trigger volume
Or, like I have just suggested above, you could use the method above which uses only chips
The trigger volume is an optional thing to mark a position and direction, you could always use a Vector3 Create to define a position and direction, being 0% ink
Only CV2 gizmos take ink.